The map is now filled with points of interest and new locations. The main thing, however, is the change of Dead City into a place full of new, unique characters with their own stories and quests. ![]() In this update we balanced out melee weapons, added to the enemy AI, finalized all of the quests that were left unsolved in the previous update. So stay tuned for that!įinally the moment has come, when our game ATOM RPG is completely finished. P.S.: We will write a comprehensive manual for mod makers in the near future. We really hope you enjoy playing this new version, and we’ll be eagerly awaiting your feedback. Option to change the item highlight color.A quest line that can be tackled by joining any one of the two new factions.Dozens of new characters with unique dialogues, portraits and quests.New item with the ability to reset your stats and skills.New animations, including a special martial arts move you may learn.New graphic elements (icons, portraits, items, in-game art).New follower settings including friendly fire settings.Full mod support - we promised and we delivered.Improved English translation thanks to you, our players, and a wonderful writer Scott Hamm who worked on such titles as “Age of Decadence” and “Battle Brothers”.Quality of life improvements - your recommendations were heard and implemented in the new inventory and follower systems.The inventory management is easier, the interface in general is more intuitive, the follower mechanics have more options, the re-balancing of weapons made combat more dynamic and interesting, especially during the new random encounters.Īnd of course we added a lot of new NPCs, quests and maps for you to test all of the new features. Playing ATOM is now genuinely more comfortable. Quality of life and new content Update 1.08įinally, it’s time for the big Update! We did a lot of work this time, and positive improvements have touched upon a lot of the game aspects. We really value your opinions on the changes. These are also currently being tested out, but you will see the results as soon as 1.08 hits. Large penalties for use and peculiar mechanics made most players enjoy shields less than we wanted them to, so we made the mechanics pretty much straight forward and penalties much lower. We are still working on changing Machine guns, but they will probably have less AP cost. AK-47 now has 5 bullets in a burst and has a stun chance.ĪK-47 - 9-19 DAM, 5 6 7 3 AP, 3% stun chance (15% in burst). AKS74U is now in the middle grounds between an assault rifle and an SMG, having less AP cost and damage. SVD is no longer a low damage Remington clone and now costs less to fire, PTRD lost an aimed shot ability, but its damage still makes it the deadliest rifle.Ĭhanges in this branch mostly concern the AK family. Hunting shotgun - 7-13 DAM, 4 5 3 AP, 16/18 distance. Also, as a cherry on top, all 12 cal weapons now have a chance to stun. Izh lost some effective distance, but a single shot now costs 4 AP. ![]() The sawed off shotgun lost single shot ability, but double barrel shot now costs 4 AP. PPS-43 - 7-14 DAM, 5 AP for short burst, 6 for long burst, 3 for reload.Ĭustom made weapons of this category now ask for less AP per shot, but take more to reload. We also balanced this new addition by lowering the active distance and AP, while making minimum damage a bit higher. First of all, they now operate on Machine Gun rules and have a Short and Long burst options instead of single shots. SMGs like PPS-43 and Scorpion got the biggest changes. However, since Polyak’s projectile contains 5 projectiles in one shot, the actual stun chance is 30%. Mark-19 and Polyak weapons also got a higher chance to stun - 10% and 6% respectively. ![]() The last three numbers in each example mean AP cost for a simple shot, an aimed shot, and for the reload. This branch was changed by lowering the AP needed for shooting, so that low DEX characters would have a better time using the weapons. These changes were made to make the system look more linear and thus more understandable, without changing it so much you’d have to restart the game. As promised, it’s now time to introduce you to the changes in the combat system balance.
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